local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 71006
L0_1.ActorAlias = "71006"
L1_1 = {}
L1_1.q7100613 = 7100613
L1_1.q7100614 = 7100614
L1_1.q7100615 = 7100615
L1_1.q7100616 = 7100616
L1_1.q7100608 = 7100608
L1_1.q7100601 = 7100601
L1_1.q7100602 = 7100602
L1_1.q7100603 = 7100603
L1_1.q7100604 = 7100604
L1_1.q7100605 = 7100605
L1_1.q7100606 = 7100606
L1_1.q7100607 = 7100607
L1_1.q7100620 = 7100620
L1_1.q7100609 = 7100609
L1_1.q7100610 = 7100610
L1_1.q7100617 = 7100617
L1_1.q7100618 = 7100618
L1_1.q7100619 = 7100619
L1_1.q7100611 = 7100611
L1_1.q7100612 = 7100612
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 2409
L2_1.alias = "Npc2409"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "WQ71006_Vermeer_Born"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2409Data = L2_1
L0_1.Npcs = L1_1
return L0_1
